Author |
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Would you... |
Want all buildings (sg, disp, and teles) to stay |
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38% |
[ 7 ] |
Or Want them all gone when someone capped |
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61% |
[ 11 ] |
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Total Votes : 18 |
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Posted:
Sat Jun 25, 2005 6:28 pm
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Forum Sniper
Joined: 13 Dec 2004
Posts: 652
Location: In the rain
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If you had the choice... |
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-SoldierBoy- wrote: |
I play tfc because its a fun game. If i want to kill lots of stuff ill play DOD or CS or Barbi's Dream Funhouse CD game. |
-[CfH]-Server Admin |
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Posted:
Sat Jun 25, 2005 8:31 pm
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Forum Sniper
Joined: 13 Dec 2004
Posts: 652
Location: In the rain
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btw...
For them staying...
Pros:
You don't have to franticly rebuild defenses when someone caps
Cons:
O teles, enemy sg outside of youyr spawn, etc |
_________________
-SoldierBoy- wrote: |
I play tfc because its a fun game. If i want to kill lots of stuff ill play DOD or CS or Barbi's Dream Funhouse CD game. |
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Posted:
Sat Jun 25, 2005 8:49 pm
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Forum Sniper
Joined: 22 Jan 2005
Posts: 736
Location: New Jersey
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like it the way it is....take away building.. |
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Posted:
Sat Jun 25, 2005 9:54 pm
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Grand High Exalted Mystic Ruler
Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey
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I have always liked this map just the way it is. Every time I put it in the rotation...folks have a hissy fit. Dunno why...one of my favorite maps. |
_________________
The only good game, is a fair game...
Why do we park on driveways and drive on parkways! George Carlin - 1937-2008
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Posted:
Sat Jun 25, 2005 10:02 pm
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Forum Sniper
Joined: 13 Dec 2004
Posts: 652
Location: In the rain
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honestly, 'cause its a hard map to play D on, and most pubbers like to play D
Oh, and I was wondering, cause I can change the map so that when you cap you get points, and as this is anoher complaint about the map, so asked |
_________________
-SoldierBoy- wrote: |
I play tfc because its a fun game. If i want to kill lots of stuff ill play DOD or CS or Barbi's Dream Funhouse CD game. |
-[CfH]-Server Admin |
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Posted:
Sat Jun 25, 2005 10:21 pm
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Forum Sniper
Joined: 22 Jan 2005
Posts: 736
Location: New Jersey
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i love that map, would love 2 see it in the rotation |
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Posted:
Sat Jun 25, 2005 11:11 pm
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Forum Scout
Joined: 08 Jan 2005
Posts: 86
Location: Fremont, Nebraska 68025
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I agree that it is one of my favorite maps as well, but i think it would be a good idea to somehow make it a little bit easier to defend on because with so many good concers here, it does get pretty easy to conc right past and cap before the sgs react. But overall i feel it is a good ctf map. |
_________________ "Say 'ello to my little friend"
- Tony Montana |
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Posted:
Sun Jun 26, 2005 4:43 am
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Grand High Exalted Mystic Ruler
Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey
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Like any good I/D map is about jumping...this map is about concing. But just like the I/D maps...you need to defend the area the conc will start from...not just the APC. That's the trick to this map. Cut off the points where the conc is likely to start...there's only a few. |
_________________
The only good game, is a fair game...
Why do we park on driveways and drive on parkways! George Carlin - 1937-2008
-[CfH]-Server Admin |
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Posted:
Sun Jun 26, 2005 3:17 pm
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Forum Scout
Joined: 08 Jan 2005
Posts: 86
Location: Fremont, Nebraska 68025
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You're right about that chips. Sorry for not thinking of that first. |
_________________ "Say 'ello to my little friend"
- Tony Montana |
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Posted:
Wed Jun 29, 2005 2:21 pm
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Forum Newbie
Joined: 06 Apr 2005
Posts: 49
Location: Ohio
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Chip's is correct, and I can back him up on that.
When I first joined ^SOH^ they were scrimming other clans {before STEAMing pile of .... took over} and we did exactlly what chips said, and we OWNED. the score was 230 to 10 in our favor
So you must defend the Concers take off point, NOT the cap point.
Ask anyone in KTP clan
And I also think the map needs to stay AS IS.
Unless you wanna move some Buildings around, or put a ladder inside the respawn for Engies to build sg's ontop there respawn |
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Posted:
Wed Jun 29, 2005 4:40 pm
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Forum H4xor
Joined: 25 Nov 2004
Posts: 4336
Location: Eugene, Oregon
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What that map needs most is some sort of enforcement for relatively even O/D on each team. That map, more than all others, has a problem of all O or all D on a team. All O is a HUGE problem when people nade eachother away from flag spawn. 1 scout should carry, maybe another follow 15 feet behind, and any other O should go work on distracting the D. |
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(dead)-[CfH]-Server Admin but--- because I could not stop for death, He kindly stopped for me
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Posted:
Wed Jun 29, 2005 6:41 pm
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Forum HW
Joined: 20 Mar 2005
Posts: 932
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This is my #1 favorite map.
i LOVE that map |
_________________
Foxtrot wrote: |
Menace wrote: |
[Fox]Namralkeeg , [Fox]keeg ! |
Those bots will never be on the server nor care about the server's running. |
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Posted:
Wed Jun 29, 2005 6:43 pm
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Forum Sniper
Joined: 22 Jan 2005
Posts: 736
Location: New Jersey
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yea, i say for the "b-day" special throw that into the bunch
its a fun map that is rarely played, well havent seen it on in a looong while, and yea, its fun |
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Posted:
Wed Jun 29, 2005 7:37 pm
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Forum Medic
Joined: 04 May 2005
Posts: 197
Location: So Cal
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Add it! |
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9-11-01 |
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