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Would you...
Want all buildings (sg, disp, and teles) to stay
38%
 38%  [ 7 ]
Or Want them all gone when someone capped
61%
 61%  [ 11 ]
Total Votes : 18

Fjorn
PostPosted: Sat Jun 25, 2005 6:28 pm  Reply with quote
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If you had the choice...

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Fjorn
PostPosted: Sat Jun 25, 2005 8:31 pm  Reply with quote
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btw...
For them staying...

Pros:
You don't have to franticly rebuild defenses when someone caps
Cons:
O teles, enemy sg outside of youyr spawn, etc

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I play tfc because its a fun game. If i want to kill lots of stuff ill play DOD or CS or Barbi's Dream Funhouse CD game.

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Waddling duK
PostPosted: Sat Jun 25, 2005 8:49 pm  Reply with quote
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like it the way it is....take away building.. Very Happy
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Chips
PostPosted: Sat Jun 25, 2005 9:54 pm  Reply with quote
Grand High Exalted Mystic Ruler
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Joined: 23 Nov 2004
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Location: New Jersey

I have always liked this map just the way it is. Every time I put it in the rotation...folks have a hissy fit. Dunno why...one of my favorite maps.

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Fjorn
PostPosted: Sat Jun 25, 2005 10:02 pm  Reply with quote
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honestly, 'cause its a hard map to play D on, and most pubbers like to play D

Oh, and I was wondering, cause I can change the map so that when you cap you get points, and as this is anoher complaint about the map, so asked

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I play tfc because its a fun game. If i want to kill lots of stuff ill play DOD or CS or Barbi's Dream Funhouse CD game.

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Waddling duK
PostPosted: Sat Jun 25, 2005 10:21 pm  Reply with quote
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i love that map, would love 2 see it in the rotation
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==TONY MONTANTA==
PostPosted: Sat Jun 25, 2005 11:11 pm  Reply with quote
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I agree that it is one of my favorite maps as well, but i think it would be a good idea to somehow make it a little bit easier to defend on because with so many good concers here, it does get pretty easy to conc right past and cap before the sgs react. But overall i feel it is a good ctf map.

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Chips
PostPosted: Sun Jun 26, 2005 4:43 am  Reply with quote
Grand High Exalted Mystic Ruler
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Like any good I/D map is about jumping...this map is about concing. But just like the I/D maps...you need to defend the area the conc will start from...not just the APC. That's the trick to this map. Cut off the points where the conc is likely to start...there's only a few.

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==TONY MONTANTA==
PostPosted: Sun Jun 26, 2005 3:17 pm  Reply with quote
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You're right about that chips. Good Idea Good Idea Good Idea Sorry for not thinking of that first.

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Bonereaper
PostPosted: Wed Jun 29, 2005 2:21 pm  Reply with quote
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Joined: 06 Apr 2005
Posts: 49
Location: Ohio

Chip's is correct, and I can back him up on that.
When I first joined ^SOH^ they were scrimming other clans {before STEAMing pile of .... took over} and we did exactlly what chips said, and we OWNED. the score was 230 to 10 in our favor Good Idea
So you must defend the Concers take off point, NOT the cap point.
Ask anyone in KTP clan Wink
And I also think the map needs to stay AS IS.
Unless you wanna move some Buildings around, or put a ladder inside the respawn for Engies to build sg's ontop there respawn Wink

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Audhumla
PostPosted: Wed Jun 29, 2005 4:40 pm  Reply with quote
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Joined: 25 Nov 2004
Posts: 4336
Location: Eugene, Oregon

What that map needs most is some sort of enforcement for relatively even O/D on each team. That map, more than all others, has a problem of all O or all D on a team. All O is a HUGE problem when people nade eachother away from flag spawn. 1 scout should carry, maybe another follow 15 feet behind, and any other O should go work on distracting the D.

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Monster Man
PostPosted: Wed Jun 29, 2005 6:41 pm  Reply with quote
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Joined: 20 Mar 2005
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This is my #1 favorite map.

i LOVE that map

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Waddling duK
PostPosted: Wed Jun 29, 2005 6:43 pm  Reply with quote
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yea, i say for the "b-day" special throw that into the bunch

its a fun map that is rarely played, well havent seen it on in a looong while, and yea, its fun Good Idea
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CBC
PostPosted: Wed Jun 29, 2005 7:37 pm  Reply with quote
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Add it! Wink

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