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Chips' Fun House Forum Index  ~  Our Clubhouse - General Discussion  ~  Fidel Castro's Scripts
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Fidel Castro
PostPosted: Sun Oct 09, 2005 4:25 pm  Reply with quote
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Hey ladies, these are some of my best scripts, which I use quite a lot. Be sure to read the full description, and the tips at the very bottom of this post, and MAKE SURE TO BACK UP YOUR CFG FILES BEFORE EDITING. Smile

Enjoy:

1. This is a script the sniper, where you push the button, and it switches to your AR and immediately starts firing. You may of seen DarkApplepolisher use the same technique, he most likely used this script.

Code:
alias +sniperattack "slot3;+attack"
alias -sniperattack "-attack;slot2"
bind 'key' "+sniperattack"


2. Here are a bunch of Solder Rocket Jumps, which are not really needed but can come in handy when you're stationary or are new to the Rocket Jump

Code:
//-----------------------
//Arc Jump
//--------------------
bind F1 "+rktdkjmp"
alias ld "cl_pitchspeed 9999;+lookdown;wait"
alias unld "-lookdown;cl_pitchup 1;+lookup;wait;-lookup;cl_pitchup 89;wait;cl_pitchspeed 225"
alias +rktdkjmp "ld;+jump;+attack;wait;-attack;-jump;unld;+duck"
alias -rktdkjmp "-duck"

//----------------------
//Vertical Jump
//-----------------
bind F2 "+HighRocketJump"
alias +HighRocketJump "cl_pitchspeed 10000; cl_pitchdown 75; +lookdown; wait; +jump; +attack;+duck; wait; -attack; -jump; -lookdown; cl_pitchspeed 225; cl_pitchdown 89; force_centerview"
alias -HighRocketJump "-duck"

//--------------------------
// Backward Rocket Jump
//-----------------------
alias fastlookdown "cl_pitchspeed 999999;+lookdown;wait"
alias unfastlookdown "-lookdown;cl_pitchspeed 150"
alias rj1 "+attack;+jump;wait;-jump;-attack"
alias rj2 "+back;fastlookdown;rj1;unfastlookdown;-back"
bind F4 "rj2"

//---------------------
//Skip Jump
//------------------
bind F3 "+skip"
alias dwn "cl_pitchspeed 9999;cl_pitchdown 138;+lookdown;wait"
alias +skip "dwn;+r;+jump; +attack; +duck; wait; -lookdown;force_centerview;-attack;wait;-jump"
alias -skip "-duck;-r;cl_pitchspeed 225;cl_pitchdown 89"

bind p "+springs"

//-------------------
//Duck Jump
//---------------
alias +duckjump "+moveup;+jump; wait; +duck; -jump; slot10"
alias -duckjump "-moveup;-duck"
alias +jump1 "+jump; slot10"
alias -jump1 "-jump"
alias +duck1 "+duck; slot10"
alias -duck1 "-duck"
bind F5 "+duckjump"


3. Insert this at the top of your class.cfg file, to spawn with the select weapon.

Code:
tf_weapon_supershotgun

Variations:
tf_weapon_ac - AutoCannon
tf_weapon_autorifle - AR
tf_weapon_axe - Crowbar
tf_weapon_flamethrower - Flamethrower
tf_weapon_gl - Grenade Launcher
tf_weapon_ic - Incendiary Cannon
tf_weapon_knife - Knife
tf_weapon_medikit - Medkit
tf_weapon_ng - Nailgun
tf_weapon_pl - Pipe Launcher
tf_weapon_railgun - Railgun
tf_weapon_rpg - Rocket Launcher
tf_weapon_sniperrifle - Sniper Rifle
tf_weapon_spanner - Engy's Wrench
tf_weapon_superng  - Medics Super Nailgun
tf_weapon_supershotgun - Shotty
tf_weapon_tranq - Spy's Tranq Gun


4. This is a realistic feign for the spy, it drops an ammo bag and makes you 'invisible'.

Code:
//------------------------
//Real Feign
//--------------------
bind 'key' fakedie
alias fakedie "discard; wait; feign ; wait; force_centerview; wait; special; wait; menuselect 4"


5. This is a script which makes you do a silent feign, and when you unfeign, it equips your knife and immediately stabs your opponent. THIS TAKES PRACTICE!

Code:
//-------------------------
//Feign to Knife
//-----------------------
alias +silent_feign "sfeign"
alias -silent_feign "sfeign;wait;use tf_weapon_knife"
bind 'key' "+silent_feign"


6. This is a script which allows you to switch to your knife, stab for as long as you hold the button, and when you release, it goes back to the last weapon you had. If you want it to switch back to a specific gun, change invlast to whatever gun you require.

Code:
//----------------------------
//Knife Switch
//-----------------------
alias +swipe "slot1;wait;+attack"
alias -swipe "wait;-attack;wait;lastinv"
bind 'key' +swipe


7. This is an awesome medic script, which allows you to switch to medkit to infect/heal on button press, and switches back. I absolutely LOVE this script.

Code:
//-----------------------------
//Medkit Quick Switch
//-------------------
alias +heal "tf_weapon_medikit; wait; wait; +attack"
alias -heal "-attack; tf_weapon_supershotgun"
bind 'key' "+heal"


8. This is a script for the demoman, which lays pipes RIGHT below your feet, make sure to use the green pipes, not blue.

Code:
//-----------------------
//Shoot Pipes Straight Down
//---------------------
 bind 'key' "cl_pitchspeed 9999;cl_pitchdown 108.3;+lookdown;wait;+attack;wait;-attack;-lookdown;cl_pitchdown 89;cl_pitchspeed 150;force_centerview"   


9. This script is an amazing script, which is very usefull if you have an enemy that continues to conc you. It allows you to 'recover' from being conc'd, there are some sideffects though. Sometimes your HUD gets messed up, and can last from 30seconds - 2 minutes.

Code:
//----------------------------------------------
//Conc Recovery
//-------------------------------------------
alias fu "fullupdate"
alias fu2 "fu;fu"
alias fu4 "fu2;fu2"
alias fu16 "fu4;fu4;fu4;fu4"

bind 'key' fu16


10. This is a simple script, which announces your stats, and says 'Medic', same as pressing 'z' but with added features.

Code:
//-----------------------------------------------
//Call a Medic
//---------------------------------------------
alias help_medic "saveme; say_team NEED A MEDIC! Last Seen: %i | Health: %h | Armor: %a "

bind z help_medic


11. This script is amazing for all classed, it turns your player around 180degrees, in case you get in a chase and are low on armor they have the upperhand.

Code:
//-----------------------
//Turn Around Script
//--------------------
developer 1
developer 0
alias 180turn "fps_max 10;cl_yawspeed 3600;wait;+left;wait;-left;fps_max 100;cl_yawspeed 210;fps_max 10;cl_yawspeed 3600;wait;+left;wait;-left;wait;fps_max 100;cl_yawspeed 210"
bind 'key' "180turn"


12. This script is one of the most useful ones I have, it's an auto-reloader, and when you fire, it will continue to reload, and even when you're completely reloaded, the animation still is visible.

Code:
//----------------------------------------------
//reload scripts
//-------------------------------------------
//normal reload script - TURNED OFF with // lines
bind mouse1 "+attkreld"
alias +attkreld "-reload;+attack"
alias -attkreld "-attack;wait;+reload;wait"


Some tips:

-For any scripts you want to use for a SINGLE class, such as the AR script, or knife, make a .cfg file with the classes name on it. spy, engineer, soldier, etc. Make sure not to use shorthand names, such as engy or solly, or it will not load properly, and put the script in there.

-For scripts you want to use GLOBALLY, such as the Anti-Conc or Medic Call, put them in userconfig.cfg.
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Godfire
PostPosted: Sun Oct 09, 2005 4:35 pm  Reply with quote
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9. This script is an amazing script, which is very usefull if you have an enemy that continues to conc you. It allows you to 'recover' from being conc'd, there are some sideffects though. Sometimes your HUD gets messed up, and can last from 30seconds - 2 minutes.

Code:
//----------------------------------------------
//Conc Recovery
//-------------------------------------------
alias fu "fullupdate"
alias fu2 "fu;fu"
alias fu4 "fu2;fu2"
alias fu16 "fu4;fu4;fu4;fu4"

bind 'key' fu16


WTF is this,... Please , damn you people and your scripts. Cant you people just play. Bad Idea
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Demasu
PostPosted: Sun Oct 09, 2005 5:02 pm  Reply with quote
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I'm not too sure 9 is legal
AND SOLDERS CAN JUMP?!?!?!? AWESOME!!!!!!!!! Razz (yes again)

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The Howling Man
PostPosted: Sun Oct 09, 2005 5:05 pm  Reply with quote
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Fidel Castro wrote:


9. This script is an amazing script, which is very usefull if you have an enemy that continues to conc you. It allows you to 'recover' from being conc'd, there are some sideffects though. Sometimes your HUD gets messed up, and can last from 30seconds - 2 minutes.

Code:
//----------------------------------------------
//Conc Recovery
//-------------------------------------------
alias fu "fullupdate"
alias fu2 "fu;fu"
alias fu4 "fu2;fu2"
alias fu16 "fu4;fu4;fu4;fu4"

bind 'key' fu16


Evil or Very Mad Bad Idea Bad Idea Sad

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Demasu
PostPosted: Sun Oct 09, 2005 5:07 pm  Reply with quote
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The Howling Man wrote:
Fidel Castro wrote:


9. This script is an amazing script, which is very usefull if you have an enemy that continues to conc you. It allows you to 'recover' from being conc'd, there are some sideffects though. Sometimes your HUD gets messed up, and can last from 30seconds - 2 minutes.

Code:
//----------------------------------------------
//Conc Recovery
//-------------------------------------------
alias fu "fullupdate"
alias fu2 "fu;fu"
alias fu4 "fu2;fu2"
alias fu16 "fu4;fu4;fu4;fu4"

bind 'key' fu16


Evil or Very Mad Bad Idea Bad Idea Sad

agreed, if you can't learn how to aim without a script, then run around in circles or something

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Nerve-ana
PostPosted: Sun Oct 09, 2005 5:58 pm  Reply with quote
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Somone give me a bhop script and a detailt explantion of installation cuz i totallly forgot how to do the bhop script were to put it and what to bind yada yada

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Anshinritsumai
PostPosted: Sun Oct 09, 2005 6:48 pm  Reply with quote
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I don't see how anything could be considered illegal unless there is an outside program or another dll file that is altering the game to his advantage. He is using nothing but in-game commands that are given access to players without requiring sv_cheats set to 1.

As far as I'm concerned, they are all perfectly legal. Sure, it may not be legal in a league or something, but that's a different story...

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Fidel Castro
PostPosted: Sun Oct 09, 2005 7:36 pm  Reply with quote
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Code:

//------------------------------
//Bunny Hop
//-----------------------
bind 'key' "+fbbunjump"
// Bunny Hop
alias +fbbunjump "fbattjumpyes1; alias _special fbbunhop; fbstart"
alias -fbbunjump "fbattjumpno;alias _special fbstop"
alias fbbunhop "+jump; wait; -jump; wait; fbstart"

// Combind Binds
alias +fbjumpcom "+fbbunjump"
alias -fbjumpcom "-fbbunjump"
alias +fbattackcom "+fbfastattack"
alias -fbattackcom "-fbfastattack"
alias fbattjumpno "fbjumping1;fbjumping2;fbattacking1;fbattacking2"
alias fbattjumpno1 "fbattacking1;fbattacking2"
alias fbattjumpno2 "fbjumping1;fbjumping2"
alias fbjumping1 "alias +fbjumpcom +fbbunjump"
alias fbjumping2 "alias -fbjumpcom -fbbunjump"
alias fbattacking1 "alias +fbattackcom +fbfastattack"
alias fbattacking2 "alias -fbattackcom -fbfastattack"
alias fbattjumpyes "fbattacking3;fbattacking4;fbjumping3;fbjumping4"
alias fbattjumpyes1 "fbattacking3;fbattacking4"
alias fbattjumpyes2 "fbjumping3;fbjumping4"
alias fbjumping3 "alias +fbjumpcom +fbjumpattack1"
alias fbjumping4 "alias -fbjumpcom -fbjumpattack1"
alias fbattacking3 "alias +fbattackcom +fbjumpattack2"
alias fbattacking4 "alias -fbattackcom -fbjumpattack2"

// Start Loop
alias fbstart "+attack2;-attack2"


// Stop Loop
alias fbstop " "

alias "dv0" "developer 0"
alias "dv1" "developer 1"

alias bhop_on "bind kp_downarrow +fbbunjump;dv1;echo Bunnyjumping on;bind 'key' bhop_off;dv0"
alias bhop_off "bind kp_downarrow +jump;dv1;echo Bunnyjumping off;bind alt bhop_on;dv0"
bind 'key' bhop_on


Only working BHOP script I know of, put in userconfig.cfg, there's 3 keys to bind.
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Chips
PostPosted: Sun Oct 09, 2005 7:55 pm  Reply with quote
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I must say...I'm not very happy about your #'s 8 & 9. Evil or Very Mad

A good demo should learn to put down pipes in various situations...not have one bind that does it so easily standing on a spot. And number 9...you may as well be running a hack with anti-conc. That one is just totally unfair.

An opponent concs you for a reason...so you can't hit him so easily. I'm amazed at all the folks that have such wonderful conc aim...that will soon be changing.

Our STA team has a match this coming Tuesday. After that match...the same plug-in used for match play that disables "pipedown scripts" and "fullupdate" and the use of "_special" will be used on the pub.

It will be very interesting (and rather funny too) to see who's conc aim went in the crapper and who can't bunnyhop any more. Laughing

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Audhumla
PostPosted: Sun Oct 09, 2005 8:27 pm  Reply with quote
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Nothing wrong with pipedown....... It's the only convenient way to get pipes on raised caps like magelli.

Fullupdate is an exploit just like _special.

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ChiShun
PostPosted: Sun Oct 09, 2005 8:34 pm  Reply with quote
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use the walls and the ground

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kibblesnbits
PostPosted: Sun Oct 09, 2005 9:31 pm  Reply with quote
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What does fullupdate do?

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Godfire
PostPosted: Sun Oct 09, 2005 10:07 pm  Reply with quote
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Chips wrote:


Our STA team has a match this coming Tuesday. After that match...the same plug-in used for match play that disables "pipedown scripts" and "fullupdate" and the use of "_special" will be used on the pub.

It will be very interesting (and rather funny too) to see who's conc aim went in the crapper and who can't bunnyhop any more. Laughing


YES, YES!! There is a God. Now I might stop in more often, wonderful idea. Good Idea
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Dark Applepolisher
PostPosted: Sun Oct 09, 2005 10:43 pm  Reply with quote
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Fidel Castro wrote:
1. This is a script the sniper, where you push the button, and it switches to your AR and immediately starts firing. You may of seen DarkApplepolisher use the same technique, he most likely used this script.

Code:
alias +sniperattack "slot3;+attack"
alias -sniperattack "-attack;slot2"
bind 'key' "+sniperattack"



Hehehehe. What I do is much simpler. I charge up the sniper rifle shot, and tap 3 to shoot. Of course since the fire button is still held, the auto rifle will start firing. Simply press Q or 2 to get back to sniper rifle.

Sweet scripts, though, the medic script especially.

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Channikth
PostPosted: Mon Oct 10, 2005 1:24 pm  Reply with quote
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Fidel Castro wrote:
Code:

//------------------------------
//Bunny Hop
//-----------------------
bind 'key' "+fbbunjump"
// Bunny Hop
alias +fbbunjump "fbattjumpyes1; alias _special fbbunhop; fbstart"
alias -fbbunjump "fbattjumpno;alias _special fbstop"
alias fbbunhop "+jump; wait; -jump; wait; fbstart"

// Combind Binds
alias +fbjumpcom "+fbbunjump"
alias -fbjumpcom "-fbbunjump"
alias +fbattackcom "+fbfastattack"
alias -fbattackcom "-fbfastattack"
alias fbattjumpno "fbjumping1;fbjumping2;fbattacking1;fbattacking2"
alias fbattjumpno1 "fbattacking1;fbattacking2"
alias fbattjumpno2 "fbjumping1;fbjumping2"
alias fbjumping1 "alias +fbjumpcom +fbbunjump"
alias fbjumping2 "alias -fbjumpcom -fbbunjump"
alias fbattacking1 "alias +fbattackcom +fbfastattack"
alias fbattacking2 "alias -fbattackcom -fbfastattack"
alias fbattjumpyes "fbattacking3;fbattacking4;fbjumping3;fbjumping4"
alias fbattjumpyes1 "fbattacking3;fbattacking4"
alias fbattjumpyes2 "fbjumping3;fbjumping4"
alias fbjumping3 "alias +fbjumpcom +fbjumpattack1"
alias fbjumping4 "alias -fbjumpcom -fbjumpattack1"
alias fbattacking3 "alias +fbattackcom +fbjumpattack2"
alias fbattacking4 "alias -fbattackcom -fbjumpattack2"

// Start Loop
alias fbstart "+attack2;-attack2"


// Stop Loop
alias fbstop " "

alias "dv0" "developer 0"
alias "dv1" "developer 1"

alias bhop_on "bind kp_downarrow +fbbunjump;dv1;echo Bunnyjumping on;bind 'key' bhop_off;dv0"
alias bhop_off "bind kp_downarrow +jump;dv1;echo Bunnyjumping off;bind alt bhop_on;dv0"
bind 'key' bhop_on


Only working BHOP script I know of, put in userconfig.cfg, there's 3 keys to bind.


Lol have fun useing that after a couple more days :p

I see that _special :p

If your gunna use any bhop script .. the best one is

//bhop
alias +bhop "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump"
alias -bhop "-jump"

bind "KEY" +bhop

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