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Do You ... |
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rofl nirv used big words |
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Total Votes : 20 |
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Posted:
Tue Feb 21, 2006 10:11 am
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Forum H4xor
Joined: 08 Dec 2004
Posts: 2504
Location: NJ
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I herby suggest thy server shall only have 10 max. The amount of bots at the moment make it unplayable, taking to consideration their skill had been raised, it is 10x better than when they lagged on the old serverm, but also 5x gayer and not fun. The bots totaly take the fun out of the server, so please at least bring the bot count on the server to 10. |
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Posted:
Tue Feb 21, 2006 2:28 pm
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Forum H4xor
Joined: 25 Dec 2004
Posts: 1922
Location: eugene,OR
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no, doesnt matter how many times you try it. ITS NOT GONNA HAPPEN! bots bring in people. people bring publicity. the bots arent leaving. there on the lowest setting possible, you shouldnt have a problem with them nirv. |
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www.GuildWarsRealm.net GG site |
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Posted:
Tue Feb 21, 2006 2:32 pm
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Forum H4xor
Joined: 08 Dec 2004
Posts: 2504
Location: NJ
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actually there on lvl 3 they used to be on 1 so like thats not lowest. gg |
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Posted:
Tue Feb 21, 2006 2:33 pm
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Forum H4xor
Joined: 25 Dec 2004
Posts: 1922
Location: eugene,OR
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Posted:
Tue Feb 21, 2006 8:33 pm
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Grand High Exalted Mystic Ruler
Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey
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Actually...I'd be the source. The bots navigate their waypoints much better and the medics are incredible at healing when at level 3. What I thought was lame was confronting one and having it shoot straight down into the ground. We've been down this road before. Let's run them for a week or two like they are...you'll definitely come out more skilled. |
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The only good game, is a fair game...
Why do we park on driveways and drive on parkways! George Carlin - 1937-2008
-[CfH]-Server Admin |
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Posted:
Tue Feb 21, 2006 9:35 pm
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Forum H4xor
Joined: 30 Nov 2004
Posts: 2918
Location: Raleigh, NC
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The problem is not coming out more skilled - its that the bots KILL offense. Almost all of us that complain are the type that try playing speedy classes or play offense alot. The fact is when you conc the bots are still gonna shoot you in the air. The solly bots will get airshots on you when you should be easily able to get around them. The HW's will shoot with precise aim as you conc them.
The thing is, 9/10 PEOPLE play D on this server. Add in getting through 5 bots in the yard to get to 3 ppl in the enemy base playing fatty/engi/soldier and a scout doesn't stand a chance, and medics start to have a hard time.
I know recently when on nuck will lower the bot count to 10 - and EVERYONE has fun. When there are bots, theres normally only like 1-2 per team, and they don't effect the flow of the game as much.
There is nothing you can do to get better against stuff that has auto aim. Thats like saying why don't you try to cap a point on an a/d map with 2 demos both with autodet - it ain't gonna happen. |
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-[CfH]-Server Admin |
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Posted:
Tue Feb 21, 2006 10:18 pm
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Forum H4xor
Joined: 02 Dec 2005
Posts: 1265
Location: Seattle, WA
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FlyMoto wrote: |
The solly bots will get airshots on you when you should be easily able to get around them. The HW's will shoot with precise aim as you conc them.
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I noticed that to, if I were to go to a non-bot server, say jigglypuff's, and i was shot into the air, probably 1 out of 10 of the soldiers would be able to airshot me. The bots when I was playing on crossover2 yesterday, did it like 4 times. I haven't noticed the HW shooting, probably because I don't play medic/scout very often, but i believe what fly said. I vote that we lower bot count. |
_________________ -"I went all over the world. I had access to beautiful women, champagne and caviar. No, I don't regret a minute of it." -John Symonds
-"A man tells his stories so many times that he becomes the stories. They live on through him, and in that way he becomes immortal." -Big Fish |
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Posted:
Tue Feb 21, 2006 11:05 pm
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Forum H4xor
Joined: 25 Nov 2004
Posts: 4336
Location: Eugene, Oregon
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FlyMoto wrote: |
Thats like saying why don't you try to cap a point on an a/d map with 2 demos both with autodet - it ain't gonna happen. |
or one audhumla
I agree though, a few less bots make for better games. Yeah, lots of bots might bring in more people, but the D scout on ksour Player(2) and afk hw IKILLEVERYONE sort that are attracted to bot-packed servers aren't the kind that are the most fun to play with. |
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(dead)-[CfH]-Server Admin but--- because I could not stop for death, He kindly stopped for me
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Posted:
Wed Feb 22, 2006 1:56 am
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Forum Soldier
Joined: 20 May 2005
Posts: 488
Location: Oakland, CA
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I am all for lowering the bot count. Ten players, whether human or bot, provide enough of a challenge for most of the maps we play. When the bot-count is high, and there are only a few humans playing, it's discouraging to go offense when around every corner, the liklihood of running into a wall of accurate-shooting camp-bots is gi-normous. I would prefer to not have to camp in front of the bot base as a demo, HW, or engi and just mow down the bots. Although it can be fun, I would prefer trying to achieve the object of the map. With a 10 bot-count, the game should maintain the equilibrium of a fair match, whether there are few or many human players. |
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-[CfH]-Server Admin |
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Posted:
Wed Feb 22, 2006 5:06 pm
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Forum Soldier
Joined: 26 Sep 2005
Posts: 288
Location: Land of Beer and Hockey Sticks
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I support any decision for the maximum amount of bots since it doesn't bother me any one way or the other. I do support increasing the skill level for bots as chips as done, they were, and still are, too easy to kill. |
_________________ "I have opinions of my own --strong opinions-- but I don't always agree with them."
-George Bush |
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Posted:
Wed Feb 22, 2006 5:47 pm
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Grand High Exalted Mystic Ruler
Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey
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Since bots follow waypoints (programed spots to navigate), predicting battle areas becomes known after some time playing with them. No bot soldier will lead you and hit you with a rocket as you're blasting by on a conc. If you fudge the conc...yeah, they'll murderlize you.
It's a different style of play. You need to use the terrain of a map to protect yourself and avoid being seen. Even if a bot has just seen you...if you duck around a wall, it'll stop chasing you. A real human would come get ya.
I realize there are those that don't like them. That's why the admins here would never outright deny a request to turn them off. I don't like them at all...I never said I did. I do however understand their purpose. |
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The only good game, is a fair game...
Why do we park on driveways and drive on parkways! George Carlin - 1937-2008
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Posted:
Wed Feb 22, 2006 5:48 pm
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Forum H4xor
Joined: 30 Nov 2004
Posts: 2918
Location: Raleigh, NC
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Another bonus: those who get on when no one else is on and pwn bots in their spawn will get less kills and make /rank rank much more possible for everyone to make. |
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Posted:
Wed Feb 22, 2006 6:49 pm
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Grand High Exalted Mystic Ruler
Joined: 23 Nov 2004
Posts: 6505
Location: New Jersey
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If there were no bots there ... you wouldn't get any kills for /rank anyway.
At least you can have some lam0 fun. |
_________________
The only good game, is a fair game...
Why do we park on driveways and drive on parkways! George Carlin - 1937-2008
-[CfH]-Server Admin |
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Posted:
Wed Feb 22, 2006 7:30 pm
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Forum HW
Joined: 20 Mar 2005
Posts: 932
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Lowing the bot count to 10 wont affect the server as much as say for instance, Bill Gates stock going down three hundred points. |
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Foxtrot wrote: |
Menace wrote: |
[Fox]Namralkeeg , [Fox]keeg ! |
Those bots will never be on the server nor care about the server's running. |
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Posted:
Fri Feb 24, 2006 3:12 pm
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Forum HW
Joined: 20 Mar 2005
Posts: 932
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Monster Man wrote: |
Lowing the bot count to 10 wont affect the server as much as say for instance, Bill Gates stock going down three hundred points. |
Good point. |
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Foxtrot wrote: |
Menace wrote: |
[Fox]Namralkeeg , [Fox]keeg ! |
Those bots will never be on the server nor care about the server's running. |
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