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Posted:
Thu Feb 23, 2006 2:13 pm
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Forum Newbie
Joined: 10 Dec 2004
Posts: 28
Location: Santa Barbara, CA
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Hey what's up everyone....feel free to move this if I shouldn't have posted it here!
One of the current rotation maps has installed some sort of reverby/echo effect on the audio that I haven't been able to get rid of. I asked a couple of times while playing but no one knew the command to reset it....Help?
Secondly, anyone know where I can get a good explanation of how to put tracers on my nooby HWguy cannon?
thanxxxxx |
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Posted:
Thu Feb 23, 2006 5:02 pm
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Forum Soldier
Joined: 20 May 2005
Posts: 488
Location: Oakland, CA
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Posted:
Thu Feb 23, 2006 5:17 pm
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Forum Newbie
Joined: 10 Dec 2004
Posts: 28
Location: Santa Barbara, CA
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Thanks, Nuck. You're the man.
Anybody know about the other thing? |
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Posted:
Thu Feb 23, 2006 8:54 pm
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Forum H4xor
Joined: 25 Nov 2004
Posts: 4336
Location: Eugene, Oregon
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Try typing in stopsound into the console? |
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(dead)-[CfH]-Server Admin but--- because I could not stop for death, He kindly stopped for me
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Posted:
Thu Feb 23, 2006 8:55 pm
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Forum H4xor
Joined: 08 Dec 2004
Posts: 2504
Location: NJ
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bind w "+forward; stopsound"
i used that when we were playing this map that constantly gives you an echo. |
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Posted:
Fri Feb 24, 2006 12:13 am
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Forum Sniper
Joined: 13 Dec 2004
Posts: 652
Location: In the rain
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also:
bind <key> room_type 0
and hit that key |
_________________
-SoldierBoy- wrote: |
I play tfc because its a fun game. If i want to kill lots of stuff ill play DOD or CS or Barbi's Dream Funhouse CD game. |
-[CfH]-Server Admin |
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Posted:
Sun Feb 26, 2006 6:34 am
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Forum Soldier
Joined: 20 May 2005
Posts: 488
Location: Oakland, CA
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Fjorn wrote: |
also:
bind <key> room_type 0
and hit that key |
That's the command I couldn't remember, but wanted to tell you about:
room_type 0
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-[CfH]-Server Admin |
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