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Posted:
Fri Mar 31, 2006 3:32 pm
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Forum Sniper
Joined: 23 Jan 2005
Posts: 665
Location: Kentucky
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If you not respawning correctly in your map, add +deathmatch 1 the the end of the game_exe line in the advanced run map compile window.
To limit teams the red and blue (or whatever), add a tf_detect entity, and look in the properties of it.
Edit: I had questions, but I ansewered them, and so I just posted the answers.
If you have any questions, post them here and I or someone else will answer them! |
Last edited by Spider Man on Mon Apr 10, 2006 1:09 am; edited 1 time in total _________________ Somebody mixed Tobasco sauce in my chocolate chip cookie mix!
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Posted:
Sun Apr 09, 2006 9:41 pm
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Forum H4xor
Joined: 07 Feb 2005
Posts: 3150
Location: Houston
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Does anyone know how to make glass transparent, or mostly transparent? >_> |
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RL the ultimate roleplaying experience |
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Posted:
Mon Apr 10, 2006 12:58 am
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Forum Sniper
Joined: 23 Jan 2005
Posts: 665
Location: Kentucky
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Make brush object (your window shape).
Apply glass or any texture.
Right clik> Properties> Tie to Entity.
Choose func_breakable or function_wall (wall is not breakable).
Render Mode: Texture.
FX amount: 1 = completly invisible, 255 = not transparent at all. 50 - 100 works good for glass, but use whatever works best for you.
That's all there is too it. |
_________________ Somebody mixed Tobasco sauce in my chocolate chip cookie mix!
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Posted:
Mon Apr 10, 2006 2:37 pm
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Forum Sniper
Joined: 13 Dec 2004
Posts: 652
Location: In the rain
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Quote: |
Make brush object (your window shape).
Apply glass or any texture.
Right clik> Properties> Tie to Entity.
Choose func_breakable or function_wall (wall is not breakable). |
Alternately, you can make your window, then hit Ctrl+t
Quote: |
Render Mode: Texture.
FX amount: 1 = completly invisible, 255 = not transparent at all. 50 - 100 works good for glass, but use whatever works best for you. |
actually, its 0-255, and you may want to use solid instead of texture
put a window in a dark room with "texture" and you'll see... |
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-SoldierBoy- wrote: |
I play tfc because its a fun game. If i want to kill lots of stuff ill play DOD or CS or Barbi's Dream Funhouse CD game. |
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Posted:
Mon Apr 10, 2006 4:04 pm
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Forum H4xor
Joined: 07 Feb 2005
Posts: 3150
Location: Houston
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Ok, I got the texture and stuff, but just didn't know how to make it transparent =/ Thanks for the help(and an alpha of my map should be avalable this week(assuming that I actually work on my map everyday)). |
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RL the ultimate roleplaying experience |
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Posted:
Tue Apr 11, 2006 12:15 am
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Forum Sniper
Joined: 23 Jan 2005
Posts: 665
Location: Kentucky
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Is Render Mode: Texture windows why my transparent weapons dissapear when I stand infront of the window? Would the transparent weapons not do that with Render Mode: Solid windows? hmm, let me go see.... |
_________________ Somebody mixed Tobasco sauce in my chocolate chip cookie mix!
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Posted:
Tue Apr 11, 2006 9:58 pm
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Forum H4xor
Joined: 07 Feb 2005
Posts: 3150
Location: Houston
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Ok, I still have yet to try all of this out, real life caught up with me and kicked me in the face. I should be able to start working on it again tomorrow, hopefully. |
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RL the ultimate roleplaying experience |
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Posted:
Sat May 06, 2006 2:36 pm
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Forum Sniper
Joined: 23 Jan 2005
Posts: 665
Location: Kentucky
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I have a big question. Why can't I load the pointfile? I have a leak in my map, and the pointfile won't load. It was generated, and it's in the right folder. |
_________________ Somebody mixed Tobasco sauce in my chocolate chip cookie mix!
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Posted:
Sat May 06, 2006 11:09 pm
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Forum H4xor
Joined: 07 Feb 2005
Posts: 3150
Location: Houston
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Stupid question: Did you click the 'Load Pointfile' button?
Otherwise idk, try compiling it and testing it again and then try and load it again. |
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RL the ultimate roleplaying experience |
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Posted:
Mon Aug 28, 2006 7:55 pm
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Can anybody tell me how to set up a train.. ive tried but im lost : | or send me a simple map with I train in it so I can just copy what you did, thanks |
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Posted:
Fri Sep 15, 2006 6:40 pm
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Forum H4xor
Joined: 18 Sep 2005
Posts: 1567
Location: Idaho
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Quick but easy question..... How tall is an uncrouched and crouched character in whatever units they use in Hammer. |
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