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Posted:
Mon May 02, 2005 1:47 pm
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Forum Medic
Joined: 23 Jan 2005
Posts: 231
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when im a spy i want to add a command to a feign thing i have but i dont know where to put it
bind "q" "discard;wait;sfeign;force_centerview"
is my feign script but i want to add a throw flag (dropitems) command, where would i add it and would i need any "waits" ? |
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Posted:
Mon May 02, 2005 1:56 pm
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Forum H4xor
Joined: 30 Nov 2004
Posts: 2918
Location: Raleigh, NC
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nope wrote: |
bind "q" "discard;wait;sfeign;force_centerview"
is my feign script but i want to add a throw flag (dropitems) command, where would i add it and would i need any "waits" ? |
I think this would work:
bind "q" "dropitems;wait;discard;wait;sfeign;force_centerview"
i'm not very certain how waits work myself, they are really the only thing i've never fully understood. |
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Posted:
Mon May 02, 2005 3:17 pm
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Forum H4xor
Joined: 25 Nov 2004
Posts: 4336
Location: Eugene, Oregon
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Throwing the flag throws it way out. When you die the flag sort of launches up.
Perhaps before the throw flag part, make your aim shoot up? I forget the command, but it's in RJ scripts and pipedown scripts... cl_something....
that way the flag wont toss out, which would be a dead giveaway that you feigned. |
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(dead)-[CfH]-Server Admin but--- because I could not stop for death, He kindly stopped for me
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Posted:
Tue May 03, 2005 12:21 pm
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Forum Medic
Joined: 14 Mar 2005
Posts: 130
Location: Pennsylvania
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plus I think you have silent feign listed in that script. I have been meaning to toy around with a spy script like that. I need to verify if you have your pitch up set tht the bag flies up also. Otherwise if you discard the bag will fly forward just like the flag. So i think the proper order would be:
cl_pitchup: (need to verify #)
discard;
flow flag;
feign;
cl_pitchdown (#) or force_centerview. |
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Posted:
Tue May 03, 2005 12:23 pm
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Forum H4xor
Joined: 30 Nov 2004
Posts: 2918
Location: Raleigh, NC
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why do you need the force_centerview / pitchdown? |
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Posted:
Tue May 03, 2005 3:12 pm
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Forum Medic
Joined: 14 Mar 2005
Posts: 130
Location: Pennsylvania
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It is all about the appearence. For instance if you saw a person discard ammo, the bag would fly forward a few feet. If you die the bag falls right on the body. The pitchup is to get the bag to land on the body instead of forward. I can't remember since its been a long time since i played with pitches whether force centerview will reset the pitch a person plays at. Othwise I think you will be pitched up which will effect your aiming. |
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Posted:
Tue May 03, 2005 4:56 pm
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Forum H4xor
Joined: 25 Nov 2004
Posts: 1269
Location: sacramento ca
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isnt forcecenterview league illegal?
i skimmed the sta rules and saw that.
just thinking about such things now that cfh.. well you know |
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Hanlon's Razor. Never attribute to malice that which can be adequately explained by stupidity. |
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Posted:
Tue May 03, 2005 6:06 pm
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Forum H4xor
Joined: 30 Nov 2004
Posts: 2918
Location: Raleigh, NC
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of course.
so technically you could use any rocket jump / pipe down script, you just have to take out the force_centerview part... |
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Posted:
Tue May 03, 2005 6:26 pm
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Forum Medic
Joined: 14 Mar 2005
Posts: 130
Location: Pennsylvania
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Try this out nope, i tinkered around and it seems to do what you want
//Feign Script
alias +fdl "force_centerview; cl_pitchspeed 2700; +lookup; wait; wait; dropitems; wait; discard; wait; feign"
alias -fdl "cl_pitchdown 89; wait; -lookup; force_centerview; cl_pitchspeed 225"
bind "h" "+fdl" |
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Posted:
Tue May 03, 2005 8:11 pm
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Forum H4xor
Joined: 25 Nov 2004
Posts: 4336
Location: Eugene, Oregon
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I THINK I read that it is only illegal if used for an anticonc effect, and that it is fine in the realm of pipdown/RJ scripts.
I'll check on this though. |
_________________
(dead)-[CfH]-Server Admin but--- because I could not stop for death, He kindly stopped for me
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